It would seem the time has come. Paul Betlem, Senior Director of Engineering at Adobe, ‘confirmed’ earlier this week that Adobe are developing a Flash Player for the iPhone. It’s left the Flash community buzzing since the announcement was made at Flash on the Beach on Tuesday.
As a rumour, it’s been bounced around the Web for a while now (1, 2, 3), and Serge Jespers implores it’s nothing new. Perhaps it’s simply the next logical progression in the growth of the iPhone, or an inevitability in attempting to cure Steve Jobs’ Goldilocks syndrome.
His is a stance is one I can completely understand, I agree with the quote Mike Downey finds from Shantanu Narayan, Adobe CEO, in his belief that Flash is synonymous with the Internet. Poor support in the restrictions of Flash Lite could spoil the (otherwise, almost faultless) iPhone experience, or otherwise not be worth the effort that would be involved in it’s integration.
If this does come to fruition, I doubt it’ll be an upgrade for the current second generation iPhone anytime soon, it would certainly be too CPU intensive for it’s predecessor.
Sarah Perez at ReadWriteWeb though, asks a different question – Do We Care?
Looking at the comments and the poll results, apparently we do. Personally, I think it could offer almost boundless opportunity for current Flash developers.
Diggnation this week covered a story of rags-to-riches, posting the iTunes App Store as virtual gold mine for indie developers. Steve Demeter, developer of $5 iPhone game Trism, announced he made $250,000 in profit in just two months. The immediacy and simplicity in getting your application visibility on the app store means any project, like the effort from Demeter’s four-man crew, can contend an equal playing field – an ‘exciting new landscape’ as opposed to today’s overcrowded world of dot-coms, as the article puts forward.